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13 Days to Escape Getting Started Guide

Survive day one, buy your tools, and open the toilet tunnel without getting caught.

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Getting Started in 13 Days to Escape

This Getting Started guide is the fastest safe path through your first day in 13 Days to Escape [ALPHA] on Roblox. You wake up in Cell 13 with a day schedule on the HUD, a suspicion meter that ends the run at 100%, and a night window to plan an escape. The goal on day one is not a perfect cinematic ending every time — alpha digs sometimes roll into a Day 2 title — but you can earn cash, buy tools from OJ, cut window bars, grab the Power Drill, and start the toilet tunnel.

Play solo or invite up to three friends (four players total). Servers hold roughly thirty people, so expect other inmates grinding the same jobs. Keep your cool: looking busy and attending roll call matters more than sprinting everywhere.

What you need to know before the first ROLL CALL

13 Days to Escape is a survival-escape loop set in a prison wing. Day = act normal, work jobs, earn cash, stay off CCTV. Night / LOCKDOWN = hide tools, move the toilet, dig, and poke at the STAFF ONLY door mystery when you have time.

Your early shopping list comes from OJ’s Deals inside cell 13 (OJ is the orange-jumpsuit NPC). Typical ALPHA prices players report:

  • Screwdriver — about 25 cash (unscrew toilet bolts → Move aside → open the vertical tunnel shaft)
  • Saw — about 110 cash (cut window bars during RETURN TO CELLS)

Prices can change in alpha — always verify the live OJ menu before you commit a long grind. The Power Drill is not bought from OJ; it is free on the workshop workbench (yellow-black hazard markings) behind the cell block during LOCKDOWN after the bars are removed.

For class choices before you spawn, skim the Classes Guide. Prisoner is free. Spy (200 Gems) is the strongest stealth start; Engineer (50) begins with a Spoon that helps early digging fantasy, but the real dirt tool is still the Power Drill.

Day schedule HUD (learn this order)

Your day usually flows:

  1. ROLL CALL — show up, stand where expected, do not wander off camera lines
  2. Library — shelve or deliver books (~10 cash each)
  3. LUNCH — potato station and cafeteria work
  4. YARD TIME — pick up litter (~20 cash for about 8 pieces)
  5. RECREATION — light social time; keep suspicion low
  6. RETURN TO CELLS — prime window to saw bars if you already own the Saw
  7. LOCKDOWN — climb out the cleared window, loot cash stacks in the prisoner transport vehicle, grab the Power Drill, then dig

Miss roll call or loiter in restricted sightlines and the suspicion meter climbs. At 100% police catch you and the escape fails. Details live on Suspicion and Stealth.

Day-one cash plan

You need roughly 135 cash for Screwdriver + Saw if those prices still hold. Safe early sources:

  • Library books — steady ~10 each; chain several between roll call and lunch
  • Lunch potato station — work the cafeteria loop without shoving through crowds
  • Yard litter — about 20 cash for ~8 pieces; efficient if you path cleanly
  • Kill popup — around 35 when it appears; optional and riskier for new players

Full payout notes and shopping priority order are on Jobs and Cash. Rule of thumb: buy Screwdriver first, open the toilet route at night, then finish grinding for the Saw so RETURN TO CELLS is not wasted.

Tool order that actually works

  1. Earn ~25 cash → buy Screwdriver from OJ in cell 13.
  2. At night / quiet cell time, unscrew toilet bolts → choose Move aside → reveal the vertical shaft.
  3. Keep working day jobs until you can afford the Saw (~110).
  4. During RETURN TO CELLS, use the Saw to cut the window bars.
  5. During LOCKDOWN, climb out that window, snag cash in the transport vehicle if safe, and take the Power Drill from the workshop workbench behind the cell block.
  6. Hold LMB with the drill to dig dirt in the toilet tunnel.

Deep mechanics for each item are on the Tools Guide. Tunnel technique and alpha Day 2 cutscenes are on Digging Tunnels.

Mid-day habits that save runs

  • Face cameras less; treat CCTV cones like laser grids.
  • Walk, do not panic-sprint past guards unless you must.
  • Hide or stash tools when NPCs sweep the wing.
  • After buying gear, return to looking like a model inmate until lockdown.
  • If you play co-op, assign one player to watch suspicion while another shops — see Co-op Guide.

What success looks like on day one

By LOCKDOWN you ideally have: Screwdriver used, toilet moved, bars cut, Power Drill in inventory, and dirt cleared down the shaft. Alpha may still soft-cut to a Day 2 title instead of a full escape cinematic — that is expected while the game is in early access. Keep digging across days, keep cash flowing, and investigate the STAFF ONLY door when the wing is empty.

When you want the same path written as a continuous narrative with video, open the full Walkthrough. For weekly events like New Prison (often Saturdays ~3 PM ET), check Updates. Codes, when available, sit on Codes.

Quick checklist

  • Survive ROLL CALL without spiking suspicion
  • Grind library / lunch / yard to ~25+ cash
  • Buy Screwdriver at OJ’s Deals (confirm live price)
  • Move toilet aside and note the shaft
  • Grind to Saw money (~110 typical)
  • Cut bars on RETURN TO CELLS
  • LOCKDOWN: window → optional vehicle cash → Power Drill
  • Dig with LMB; expect possible Day 2 transition in alpha

Stay calm, look busy, and treat every HUD phase as a timed objective. Cell 13 rewards inmates who plan the night during the day.

FAQ

Frequently Asked Questions

Quick answers for Cell 13, tools, jobs, and escape routes.

What should I buy first from OJ's Deals?

Buy the Screwdriver first (about 25 cash) so you can unscrew the toilet and open the tunnel shaft, then grind for the Saw (about 110) to cut window bars.

Where is the Power Drill?

It is free on the workshop workbench with yellow-black hazard markings behind the cell block. Reach it during LOCKDOWN after you remove the window bars.

How much cash do I need on day one?

Plan for roughly 135 cash if Screwdriver and Saw still cost about 25 and 110. Always confirm prices in the live OJ menu because the game is in ALPHA.

Why did digging send me to Day 2 instead of an ending?

In alpha, day-1 digging progress may cut to a Day 2 title card rather than a full escape ending. Keep tools, keep digging, and continue the loop.

Can I play Getting Started tips in co-op?

Yes. Up to four players total can split jobs and digging. Coordinate so only one person loiters near cameras while another buys from OJ.