13 Days to Escape Cell 13 Escape Walkthrough
From first roll call to the toilet tunnel — the complete ALPHA escape sequence.
This walkthrough covers a complete Cell 13 escape route in 13 Days to Escape [ALPHA] by RoDark Studios on Roblox. Follow it after Getting Started if you want every phase in order: jobs, OJ shopping, sawing bars, lockdown loot, Power Drill pickup, and vertical digging. Solo works; co-op with up to three friends (four total) speeds the cash grind if you manage suspicion as a team — see the Co-op Guide.
Alpha builds change. If OJ prices, job payouts, or dig timing disagree with this page, trust the live HUD and shop menu. Never invent codes or assume a tool is still free if the workbench moved — re-check in your session.
Escape fantasy in one paragraph
Act normal all day. Earn cash on prison jobs. Keep suspicion far below 100%. Buy a Screwdriver and a Saw from OJ’s Deals in cell 13. Unscrew the toilet, move it aside, and expose the shaft. During RETURN TO CELLS, cut the window bars. During LOCKDOWN, climb out, grab cash from the prisoner transport vehicle if safe, take the free Power Drill from the hazard-marked workshop bench behind the cell block, then hold LMB to dig dirt. Investigate the STAFF ONLY door when you have spare quiet time.
Phase 0 — Spawn, class, and mindset
Pick a class before you commit Gems. Prisoner is free and fine for learning. Spy (200 Gems) takes 50% less suspicion, adds night lighting, and starts with about 20 cash plus a flashlight — excellent for stealth-first runs. Engineer (50) starts with a Spoon. Hustler (20), Medic (30), and Murderer (100, knife) each change the early feel; full comparisons are on the Classes Guide.
Your mindset: you are a model inmate until the wing sleeps. Every loud shortcut that spikes the meter is worse than a slow library loop.
Phase 1 — ROLL CALL through RECREATION (earn without heat)
ROLL CALL: Be present. Guards notice absences. Do not test CCTV while names are checked.
Library: Shelve or ferry books for roughly 10 cash each. Chain several trips. Stay in marked paths.
LUNCH: Work the potato station and cafeteria tasks. Crowds hide you somewhat, but shoving and weird pathing still look suspicious.
YARD TIME: Collect litter — about 20 cash for roughly 8 pieces. Path a clean loop; do not climb fences for fun.
RECREATION: Social beat. Use it to return to cell 13, talk to OJ if you already have cash, or scout camera angles. Optional kill popup jobs (~35) appear for some players — only take them if you understand the risk.
Detailed payout tables and shopping math live on Jobs and Cash. Stealth habits live on Suspicion and Stealth.
Phase 2 — OJ’s Deals shopping order
Visit OJ (orange jumpsuit) at cell 13 when you have downtime.
- Screwdriver (~25 cash) — first purchase. Unscrew toilet bolts → Move aside → vertical tunnel access.
- Saw (~110 cash) — second purchase. Required to cut window bars during RETURN TO CELLS.
Confirm both prices in the live menu every session. After buying, stash or holster tools so daytime sweeps do not expose you. Tool-by-tool notes are on the Tools Guide.
Phase 3 — Night cell work (toilet first)
When you are back in the cell with the Screwdriver:
- Interact with the toilet bolts.
- Finish unscrewing.
- Choose Move aside.
- Confirm the vertical shaft is open and clear of junk.
You can dig lightly before you own the Power Drill, but the drill is the real dirt clearer. Do not skip the Saw route just because the shaft is open — you still need the lockdown workshop path for the free drill in the current loop.
Phase 4 — RETURN TO CELLS (cut the bars)
This phase is your Saw window. Equip the Saw, approach the cell window bars, and cut until the opening is usable for LOCKDOWN climbing. Work quickly but do not ignore nearby cameras or patrolling guards. If suspicion climbs hard, break off, look busy, and finish the cut when the cone moves on.
No Saw yet? Skip to lockdown preparation mentally, keep grinding next day cycle, and do not waste the phase on loud failed interactions.
Phase 5 — LOCKDOWN (window, vehicle cash, Power Drill)
When LOCKDOWN hits and bars are gone:
- Climb out the window.
- Optionally loot cash stacks inside the prisoner transport vehicle if the path is clear.
- Reach the workshop workbench behind the cell block — look for yellow-black hazard markings.
- Take the Power Drill (free in current ALPHA loop).
- Return toward the toilet shaft without sightseeing through every STAFF corridor on the first clear.
If you get spotted, prioritize surviving with the drill over greed loot. A dead run with empty hands teaches less than a quiet drill extract.
Phase 6 — Dig the vertical tunnel
Equip the Power Drill at the open toilet shaft. Hold LMB to drill dirt. Clear downward steadily. In ALPHA, heavy day-1 digging may cut to a Day 2 title instead of a full escape ending — that is a known early-access pacing beat, not necessarily a failed run. Resume digging, keep earning, and push deeper across days.
When the wing is empty, investigate the STAFF ONLY door mystery as a side objective. Do not park your whole co-op squad in the doorway under a camera. Tunnel craft notes continue on Digging Tunnels.
Phase 7 — Multi-day loop and events
Treat each new day as another cash + stealth + dig cycle. Watch for the New Prison weekly event (often Saturdays around 3 PM ET) on Updates. Redeem anything listed on Codes when codes are live. Compare class value on the Tier List after you understand the loop.
Failure states to avoid
- Suspicion 100% → police catch you
- Skipping roll call repeatedly
- Sawing bars in full view of CCTV without a break plan
- Buying Saw before Screwdriver and stranding yourself without a shaft
- Rushing STAFF ONLY before you can survive a chase
Related guides
- Getting Started — condensed day-one checklist
- Tools Guide — Saw, Screwdriver, Power Drill
- Jobs and Cash — grind routes
- Suspicion and Stealth — meter and cameras
- Digging Tunnels — shaft technique
- Classes Guide — Gem unlocks
- Co-op Guide — four-player roles
- Guides Hub — full tutorial index
Follow the schedule, spend cash in the right order, and dig when the lights go hard. Cell 13 opens for inmates who look obedient until the drill starts.
Frequently Asked Questions
Quick answers for Cell 13, tools, jobs, and escape routes.
What is the correct tool order in the Cell 13 walkthrough?
Buy Screwdriver first and move the toilet, buy Saw second and cut bars during RETURN TO CELLS, then grab the free Power Drill during LOCKDOWN and dig.
When do I cut the window bars?
During RETURN TO CELLS, after you own the Saw. That opening is what lets you climb out in LOCKDOWN toward the workshop drill.
Is the Power Drill purchased from OJ?
No. In the current ALPHA loop it is free on the hazard-marked workshop workbench behind the cell block during LOCKDOWN after bars are removed.
Does finishing the day-1 dig always show a full ending?
Not always in ALPHA. Digging progress may transition into a Day 2 title card. Keep your tools and continue the escape loop.
Where should co-op partners stand during lockdown?
Split roles: one grabs the drill, one watches angles or loots vehicle cash, others avoid stacking on the same CCTV line. See the Co-op Guide for role splits.